VRML: Using 3D to Surf the Web

- Virtual Reality Modeling Language

Welcome to SIGGRAPH 95, Course #12

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YON - Jan C. Hardenbergh, Oki Advanced Products

Gavin Bell, Silicon Graphics, Inc.

Mark D. Pesce

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VRML: Using 3D to Surf the Web[next].[previous].[index] slide 1

Course Schedule

VRML, the Context for - YON - 30 minutes

Overview of VRML 1.0 - Gavin - 55 minutes

BREAK - 30 minutes

Things that are NOT VRML 1.0 - Gavin - 20 minutes

VRML Browsers, Applications, etc - YON - 30 minutes

VRML Cornucopia - Mark - 25 minutes

Questions & Answers - 15 minutes


VRML: Using 3D to Surf the Web[next].[previous].[index] slide 2

Index for SIGGRAPH SLIDES


VRML, the context for

VRML, the context for * VRML Today * VRML Tomorrow * VRML-NG * Web Hype * Web Technology * HTTP & Webservers * HTML - HyperText Markup Language * Browsers * Helper Apps & MIME * 3D in 3 Minutes * VR Virtually * MOO Musings * Navigation

Overview of VRML 1.0

. Scene Graphs * Basic Syntax * Getting oriented * Sketching out the scene * Transformations * Cameras * Defining lights: * Typical Scene Structure * An Example Scene * WWWAnchor: Teleporting Around * WWWInline Again; Distributed Worlds * LOD; Scalable Worlds * Scalable, Distributed Worlds * Demonstrations * Properties * Materials * Textures * IndexedFaceSet * IndexedFaceSet indices * Normals * Texture Coordinates * IndexedFaceSet Hints * IndexedLineSet, PointSet * Re-using objects * Browser Hints * Inventor != VRML * Programming for VRML * Reading VRML * Extending VRML

Things that are NOT VRML 1.0

VRML 1.0 * Animation * Interaction * Scripting: On Top * Scripting: Inside * Shared VRML Worlds * Editing on the Web: Persistence

VRML Browsers, Applications, and Related Projects

VRML Browsers, Applications, and Related Projects * Intervista * WebSpace * Other Browsers * Modelers that output VRML * VRML converters * Applications * Related Projects