VolumePro Timeline - Started as a research project at MERL, then spun out to RTViz and then aquired by TeraRecon. We are working on the 3rd generation ASIC.
H. Pfister, J. Hardenbergh, J. Knittel, H. Lauer, and L. Seiler. The volumepro real-time ray-casting system. In Proceedings of SIGGRAPH 99, pages 251--260, August 1999. MERL TechReport and SIGGRAPH99 Paper DOI=http://doi.acm.org/10.1145/311535.311563
The VolumePro 1000 was described in a paper at I3D by Yin Wu, Hugh Lauer, et al.
Wu, Y., Bhatia, V., Lauer, H., and Seiler, L. 2003. Shear-image order ray casting volume rendering. In Proceedings of the 2003 Symposium on interactive 3D Graphics (Monterey, California, April 27 - 30, 2003).
SI3D '03. ACM Press, New York, NY, 152-162. DOI=http://doi.acm.org/10.1145/641480.641510
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Glow rendering is part of TeraRecon Advanced Imaging. It is based on the integration of open source from PBRT, Filament and others. The code has been modified under the direction of the first person I hired onto the VolumePro team, TC Zhao. TC & Vikram Simha developed AqNet, the basis of the TeraRecon business. TC recently retired as CTO & VP of Development. He has a PhD in light transport, which was REALLY useful for understanding the algorithms.
Front to Back blending is possible with a buffer to accumulate alpha. The normal back to front blending: ColorAccum = (1 - OpacityNew)*ColorAccum + ColorNew OpacityAccum = (1 - OpacityNew)*OpacityAccum + OpacityNew Front to Back ColorAccum = (1 - OpacityAccum)*ColorNew + ColorAccum OpacityAccum = (1 - OpacityAccum)*OpacityNew + OpacityAccum from: A coherent projection approach for direct volume rendering. Jane Wilhelms (R.I.P. 2005), Allen Van Gelder: SIGGRAPH 1991: 275-284
Whiz kids wanted. Why are there so few Platonic solids? If you understand the question, let me know.
See ALSO: dtifmri.htm <> emissive.htm <> fmriviz.htm <> fmrivizo.htm <> hips2.htm <> images.htm <> poster02.htm
last: 2025-01-11 - YON P.S. Got kids with big questions? See YIAMUU